Wrapping around the present day 1947 narrative are cutscene flashbacks to Cole’s time overseas as a military officer during World War II, a thread which ultimately ties into the game’s overarching plotline.Įach case tells its own self-contained tale, many of which then tie in with a larger arc related to the crime desk Cole is currently working. In gameplay terms, this means a progression for Cole to different crime desks in the city police department as the story progresses, with higher-profile cases bringing more complexity… and a trickier political landscape to navigate. Noire tells the story of Cole Phelps, a young, do-right LAPD patrol officer who quickly climbs the department ladder thanks to his superior skills as a “case man,” as his salty, street-worn colleagues put it. It is undeniably inventive, more than a little imperfect in some ways, and a refreshingly different interactive experience for those who are open to embracing it. There is an action focus at various points, but the thrust of the experience really boils down to investigation, interrogation and careful observation. Noire finds closer comparison with the world of adventure games. Despite all of Rockstar Games’ assertions on this point, there seems to be a belief out there among some that this week’s Team Bondi-developed release is basically a 1940s-set GTA. Let’s get the most important distinction out of the way first: L.A.
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